Game Design 2022

Another academic year, and another completed run of our Game Design course. This is a third year course where we take Computer Science and Software Engineering students through the principles of Game Design and Development, using Unity as our engine. Each year we set the students two challenges. The first is to create a game […]

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Game Design 2021

The close of the University’s first semester means the completion of the 2021 Games Design course that I run with Tom Blount and Age Chapman for our third year computer science students. This was the seventh run of the module, which is starting to feel properly established at this point. The idea is to give […]

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The Balance of Attention

The StoryPlaces project ran from 2016 to 2019 with the aim of investigating the poetics of locative literature, and we have recently had the final results of the project published in ACM JOCCH. By poetics, we mean specifically understanding how a locative literature experience works to create an effect in the reader, and our aim […]

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