Last year I played the excellent whodunnit RPG Disco Elysium by ZA/UM. It’s already become something of a classic due to its a genius take on an RPG engine, as the four core abilities of the player character (Intellect, Psyche, Physique, and Motorics) manifest through twenty sub-skills, each of which is effectively an aspect of […]
Tag: sculptural hypertext
The Narrative Structure of The Witcher 3
Let’s get this out of the way first. The Witcher 3 is an astonishingly good game: fun, engaging, massive, and worthy of just about every superlative you could chug down before overdosing on praise and reaching for your White Honey. It’s a very good game. It also has a strong narrative, and while The Witcher 3 […]
Canyons, Deltas and Plains
I’m not a hard-nosed computer scientist. I’m more interested in people than algorithms, and that’s why my research has taken me in the direction of hypertext, UX and narrative. That’s also why earlier this month I was so sad to hear about the death of Douglas Engelbart, the American Scientist who thought that computers could […]